Doloc Town Guide: Crops, Fishing & Tech Tree

Use this doloc town guide to plan crops, fishing, recipes, shops, tech upgrades, and character relationships with source-backed details for early play.

The doloc town guide is a practical starting point for planning your farm, learning the main progression systems, and choosing which detailed guide to open next. It brings together the documented information on crops and gene traits, recipes and cooking, fishing, shops, technology upgrades, and character relationships. If you are new to Doloc Town, start with the early-game planning section, then use the linked pages for the system you are working on.

Doloc Town Guide Overview

Doloc Town is a side-scrolling pixel-art farming game set in a post-apocalyptic wasteland. You arrive as a young scavenger and develop a vertical farm while adapting to acid rain, scorching heat, and violent storms. The guide is organized around the planning decisions that matter most: what to grow, what to craft, where to fish, which upgrades to consider, and how to build relationships in town.

Crops and Gene Traits

Crop planning starts with the current month, the expected harvest schedule, and the traits you want to develop. The documented crops guide covers all 30 crops, Seed Research, gene machines, trait effects, and the activation and inheritance odds recorded in the source material. Open the [Crops guide](/farming/crops) when you need the complete crop list rather than a general farming overview.

The source gives a few useful examples of how crop timing differs. Endyam grows during Light Rain and Heavy Rain, has a first harvest after 2 days, does not regrow, and yields 1 crop with a listed sell price of 40 G. Strawberry takes 8 days for its first harvest, regrows after 5 days, yields 2–4 crops, and has a listed sell price of 85 G, while Eden Fruit can grow in any month, takes 7 days to first harvest, regrows after 3 days, and has a listed sell price of 800 G.

Weather matters because rain can help crops, while acid rain can damage them. Early planters are also limited: the first planter boxes are described as one-use items, so upgrading to a stronger planter is an important part of farm planning. The collected tips recommend building upward as the farm expands because horizontal space is limited.

Fishing Guide

Fishing depends on more than the fish itself. The documented fishing guide organizes catches by fishing pool, month, weather, time of day, and rod requirement, and it also records one-time rewards hidden in the water. Use the [fishing rod guide](/fishing/upgraded-fishing-rod) for the rod-related requirements and conditions documented for fishing progression.

The source examples show why checking conditions matters. Carp can appear in freshwater pools, the Deep Forest pond, the Wetland lotus pool, and the Old City hidden pool in any month, weather, and time, with the Basic Fishing Rod listed as the minimum rod. Catfish is listed in several pools as well, but its recorded time is 19:00–02:00 and its minimum rod is the Old Fishing Rod. Golden Fish is listed for the Deep Forest pond in any month, weather, and time with the Old Fishing Rod.

The collected community fishing notes add location examples for ponds, docks, and other pools, including catches such as Gold Fish, Grass Carp, Shrimp, Cod, Sardine, Bass, Tuna, and Koi. They also note that some catches may depend on progression and that acid-rain fishing was not tested, so those details remain source notes rather than universal rules.

Crafting and Cooking Recipes

The recipes guide is useful when you need exact ingredients, outputs, workstations, processing times, or unlock requirements. Cooking uses ingredient categories rather than only fixed items, and better ingredients can produce improved versions of a dish. Open the [recipes guide](/recipes) for the complete documented recipe information.

The source lists Fruit Tea as using Fruit and Tea Leaves, with a Teapot taking 10 minutes and a Large Teapot taking 5 minutes. Grilled Fish uses Fish and can be made in a Pot in 10 minutes or a Large Pot in 5 minutes. Jam Bread uses Flour, Fruit, and up to two optional Fruit ingredients, with an Oven taking 10 minutes and a Large Oven taking 5 minutes.

Cooking is also part of early farm planning. The collected tips recommend unlocking cooking in the tech tree and preparing enough cooking pots to process a harvest in one go. They specifically note that cooking Endyams increases their value by 5 Goldcoin per piece in the source material, but the broader lesson is to compare processing time, available ingredients, and the equipment you have already unlocked.

Shops and Item Planning

The Shops guide groups the documented stores into regular shops and exchange shops. It covers prices or trade costs, stock limits, refresh rules, and requirements for items that appear later. This makes the shop list useful when you are deciding whether to buy a supply now or save resources for an exchange.

The recorded shops include Villain’s Shop for seeds, mixed seed packs, fertilizer, and planting supplies; Kasia’s Convenience Store for prepared food, flowers, and a map; and Zenis Tavern for drinks, meals, cooking recipes, and music. The Fisherman’s Shop covers rods, fish, bait materials, and food, while the Smithy handles tool upgrades.

Because stock limits and refresh rules are part of the documented shop information, check the relevant detailed page before planning around a particular item. The guide does not add current prices or later unlocks beyond what the collected material confirms.

Tech Tree and Progression

Technology points come from four disciplines, and some upgrades require points from more than one discipline. The documented tech tree lists 81 technologies with their prerequisites, costs, effects, and unlocks. Agricultural, Industrial, and Life are available from the start, while Animal opens during Kenenimuu’s animal tutorial after you build the Small Barn and report back.

The four trees are recorded as Agricultural with 24 technologies and Field Study points, Industrial with 17 and Tech Research points, Life with 22 and Tool Operation points, and Animal with 18 and Nurturing Animals points. The source describes the tech tree as the main way to unlock important new items, while some recipes can also arrive through tasks or milestone rewards in the mail.

Character Relationships

Character guides are organized around background profiles, gift preferences, weekly schedules, and the requirements for relationship events. The birthday calendar in the source lists birthdays by season and day for the documented characters, so use the character page when you need a specific schedule or gift detail. The collected material frames this system around friendship and relationship events rather than unsupported romance claims.

Birthday gifts have a documented rule worth remembering: a positive gift is worth three times its normal relationship points on that character’s birthday. Birthday gifts also do not count against the usual two-gifts-per-week limit. Check the [Characters guide](/characters) for the complete recorded preferences, schedules, birthdays, and event requirements.

Early-Game Planning

The first days are a good time to balance farming with town tasks. The collected tips recommend growing Endyams early, completing tasks for villagers while the Rivervalley is not yet open, and collecting soil before wood because soil has a limited daily spawn. Once you have the materials, the source suggests building a row of 10 Plant Basin - Wood and expanding vertically with Platform - Wooden because farm space is limited.

The early planter choice matters because the basic planter decays after one use. The source recommends doing tasks around town to unlock a stronger Plant Basin recipe rather than repeatedly relying on the one-use version. It also recommends unlocking cooking and preparing Endyams, then prioritizing Copper after the Rivervalley opens so you can build lightning rods before using the rest of the Copper for tool upgrades.